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Krusty will code C++ for food.

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Thursday, May 15, 2008

iPhone experimentation continues - [9:12 AM]

I've been exploring the iPhone SDK lately, it's been fun. I've finally figured some stuff out so it's really starting to get exciting. My "big" hurdle had been understanding how to take advantage of Interface Builder. I finally figured out how to hookup events now that seems pretty obvious, I knew that would happen, light bulb on, bing!

Here's a question for any Mac developers. Do people actually use the Interface Builder to design visually and hookup events, or do they draw the interface and hookup events in code, or do they build the UI all in code? I know, it's a strange question, and I'm sure I'll get a strange mix of answers, if any at all, but I had to ask. I'd love for Daniel Jalkut, or Brent Simmons to chime in.

Doing Windows C/C++ stuff for years had led to a certain expectation with Mac tools. In Windows I only used the graphical tools to create dialogs (at Visio we didn't even do that), then I'd go hook up event handlers in code. It was very straight forward and after using Interface Builder once I can see how easy it would be to hookup events in code instead of letting Interface Builder generate code for me.

I was very happy to discover a hunk of old C++ code compiled and worked like a charm when mixed with Objective-C. It was a pharmacokinetics library my brother and I created a long time back, and it just built and worked. That is a HUGE leg up for me. I can use my bad habit of writing C++ and slowly move into Objective-C. Very nice.

Next hurdle, gaining a better understanding of Objective-C.

It sure would be nice to build a Cocoa version of the Endura WS5000 software, hint, hint.

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