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Wednesday, October 29, 2008

Cocoa on Windows? - [9:23 AM]

The Unofficial Apple Weblog: "Cocotron is a potentially exciting open-source project that 'aims to implement a cross-platform Objective-C API similar to that described by Apple Inc.'s Cocoa documentation.' What this means is that, in principle, Cocotron would allow an OS X Cocoa app written in Xcode to be easily cross-compiled for other OSes, particularly Windows." - This is pretty interesting. The question is, will Mac developers feel the need to go to Windows? There are a lot of Grandaddy applications on the Mac that are written in C/C++ because they run on multiple platforms, like Photoshop and even Apple's very own iTunes. Those applications use Carbon and Carbon isn't moving into 64-bit land, which is causing grief for folks like Adobe with gigantor codebases written against it. Would it be in Apple's best interest to contribute to Cocotron so they have a viable framework to get their own applications like iTunes fully Cocoa?

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