Stream for Windows built with Swift
Since we can use Swift to write code for Windows I’m excited to give it a try.
I’m hoping I can bring over all of Stream’s model, network, utility, and view model code over without changes, or perhaps few changes?
The other thing I’m thinking is, I should be able to port my C++ framework for building Windows apps to Swift. That would be something really special and would allow me to do a full version of Stream for Windows. Heck, if my shared code comes right over and I can rebuild my Framework in Swift, I should be able to do a Windows release pretty quickly.
Of course I really need to focus on the Mac version first.
Hey, Microsoft, can you make Visual Studio support Swift as a first class citizen so we can build and debug using it? Please? 🙏🏼