There is this weird part of me that wants to go back to writing cross platform C++. All of my cross platform work was for Windows and Linux. The itch has been there since I moved to iOS code — and I spent [two years in between iOS dev jobs working on a cross platform SDK for Pelco’s video encoding, decoding, and recording devices, all in C++. It never made it to Linux but I spent a whole lotta time working on Pelco’s X SDK. That was our version of a cross platform SDK we used internally to build a cool pipeline framework called MPF, or Media Processing Framework.
Why the draw. I’m not sure, but I think it’s probably because it’s the language I know best and I did a lot of work with the Windows API, which was also a strong suit.
I still haven’t, and don’t think I ever will, embrace the Mac like I did Windows. At the time I was a Windows dev the platform was simple, before COM and OLE 2.0. The Windows API was so straightforward.
None of that is true any longer. Not for Windows or C++. I bet I wouldn’t even recognize modern C++. C++ 11 changed A LOT in the language and it’s only advanced since. As for the Windows API, folks still use it but you should be doing something different, like using WinUI 3.
The thing is, I REALLY want to complete Stream for Mac and my new super top secret project: Rooster. Yeah, it’s not so top secret, and I finally gave it a code name, but if you know me you can probably suss out what it would be given my love of blogging.